A Review of Quests of Shadowind: Sky Drifter, L. A. Miller
(Revised Edition; Millhouse Press,
2013), ISBN: 978-0-615-43925
As ubiquitous as computers have become, and with the promise
of Virtual Reality for everyone always just upon the horizon, books like this
one are bound to become ubiquitous as well.
Aimed at teens, this first book in the Quests of Shadowind series follows a brother and sister team and
their friends and enemies through a journey in a computer-generated world in
which they one day wake up.
Reminiscent of films like Tron, Lawnmower Man, and The Matrix trilogy in its exploration of
alternate realms of existence generated by computer and inhabited by brave and
daring humans who have nothing left to explore but the wireless world of
cyberspace, Sky Shifter never really
takes off and pays back the IOUs of its clever premise.
Despite its Revised Edition status the novel feels like a
tight plot begging for better-drawn characters and less stiff dialogue, like a
brand-new house filled with old and ill-matched furniture. A draft more than a
finished product. There are times that the book dances on the edge of
generating some compelling mood and atmosphere but it never sustains
(ironically, it is in the scenes with only adults that succeed best, despite
the fact that the book is aimed at the brass ring of the teen market).
Much in the book is cliché and under-explored, which becomes
a kind of Catch-22 situation. A little more time spent creating unique
characters with some depth would have been well worth it. There is very little
to differentiate this book from its competitors.
In addition to its predictability and stock characters, the
novel suffers most from dialogue by the teens that is banal. The “hero” of the
story, Logan, seems more interested than eating than anything else, and his
journey to problem-solver and leader lacks a sufficiently interesting arc to
allow for any buy-in from the reader. His nemesis is the neighborhood bully, a
device in our bullying-conscious world that seems more like an add-on selling
point for the times than an organic part of the story.
There are two more books in this series, but I felt no
compulsion to continue when the first book ended. Despite its electronic
wizardry and computer world, Shadowind is not a place I care to further
explore.
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